作者: zhouxinhuagg 发布时间: 2020-07-23 5.4K 人阅读




本教程是关于UE4游戏引擎开发世界地图制作视频教程,时长:53分,大小:430 MB,MP4高清视频格式,教程使用软件:UE4,附源文件,作者:Kem Yaralioglu,共4个章节,语言:英语。

Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

This tutorial is about UE4 game engine development world map making video tutorial, duration: 53 minutes, size: 430 MB, MP4 high-definition video format, using software: UE4, with source file, author: KEM yaralioglu, a total of 4 chapters, language: English.

Unreal Engine 4 is a commercial 3D game development engine. It is the painstaking work of hundreds of engineers, artists and designers of epic. However, this is only the beginning. In C + + code, you can see many innovations, such as supporting oculus VR, Linux system, valve's Steamworks and steam box effects, and developing games in web browsers using HTML5. Based on Directx 11, virtual engine 4 has a new material pipeline, blueprint visualization script, visual blueprint debugging, content browser, character animation, matinee cinema level tool set, new terrain and vegetation, post-processing effect and hot overload (hot) A series of new features such as reload, simulation and immersion perspective, real-time game preview, AI Artificial Intelligence, audio, middleware integration, etc.

Unreal engine virtual game engine to participate in the production of games: escape, DMC ghost cry, death attendant, lost planet 3, biochemical wonder: infinite, humiliation, war machine: trial, killer is dead, forget me not, Papa & yo, Ninja Turtle: stand out, etc.

In this tutorial I cover the fundamental aspects of setting up a massive open world with UE4 using World Composition. I test everything on a 16km2 landscape but the techniques showcased can be used for a 256km2 landscape should you wish. Everything you see is procedually placed, only the animals have been manually placed for the cinematic.
World Composition allows for level streaming, in short; loading and unloading levels based on distance from the camera. That coupled with the procedural tools such as Procedural Foliage Volumes and Landscape Grass will allow you to populate an entire open world very quickly. It also allows teams to work on the same level without running into conflicts with locked files.
We will cover the following –
World Composition
Procedural Foliage Spawner
Landscape Grass
Foliage Type Actors
Level Streaming
52 Minutes Tutorial
1080p Resolution
Software Used
Unreal Engine 4

UE4游戏引擎开发世界地图制作视频教程 3D 第1张 UE4游戏引擎开发世界地图制作视频教程 3D 第2张 UE4游戏引擎开发世界地图制作视频教程 3D 第3张 UE4游戏引擎开发世界地图制作视频教程 3D 第4张 UE4游戏引擎开发世界地图制作视频教程 3D 第5张

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