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3dsmax便携式全自动步枪完整制作流程视频教程

作者: zhouxinhuagg 发布时间: 2020-07-22 4.73K 人阅读

3dsmax便携式全自动步枪完整制作流程视频教程


 

资源简介

本教程是关于3dsmax便携式全自动步枪完整制作流程视频教程,时长:3小时24分,大小:1.3 GB,MP4高清视频格式,教程使用软件:3dsmax,Marmoset Toolbag,Zbrush,附源文件,作者:Javier Benitez,共11个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

Marmoset Toolbag是8Monkey公司旗下用来展示游戏模型效果的工具包,Toolbag是一个实时的材料编辑和演示工具,Marmoset是8monkey公司所拥有的游戏引擎和工具集合的总称,而这款Marmoset Toolbag是他们推出的软件,该软件的主要特征功能是可以进行实时模型观察、材质编辑和动画预览,它能给游戏艺术家提供一个快速、简单、实用的应用平台来为其余人展示他们的辛勤劳动成果。

This tutorial is about 3dsmax portable automatic rifle complete production process video tutorial, duration: 3 hours and 24 minutes, size: 1.3 GB, MP4 HD video format, tutorial software: 3dsmax, marmoset toolbox, ZBrush, with source files, author: Javier Benitez, a total of 11 chapters, language: English.

3D Studio MAX, often referred to as 3ds Max or max, is a PC based 3D animation rendering and production software developed by Autodesk company. Its predecessor is a series of 3D Studio Software Based on DOS operating system. Before the appearance of Windows NT, industrial CG was monopolized by SGI graphics workstation. The emergence of 3D Studio MAX + Windows NT combination suddenly lowered the threshold of CG production. The first choice was to start animation production in computer games, and then further began to participate in special effects production of films and TV films, such as "X-Men II", "the last warrior", etc.

Marmoset toolbox is a toolkit used to show the effect of game models owned by 8monkey company. Toolbox is a real-time material editing and demonstration tool. Marmoset is the general name of game engine and tool collection owned by 8monkey company. This marmoset The main feature of the software is real-time model observation, material editing and animation preview. It can provide a fast, simple and practical application platform for game artists to show their hard work for others.

Part 1
Building the Asset
by Javier Benitez • Intermediate • 2h 1m
In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces to develop a strong portfolio quickly, without the need to commit to large scenes or complex assets. In this first part, Javier covers the fundamentals of his modeling and texture process.
Part 2
Building the Scene
by Javier Benitez • Intermediate • 1h 23m
In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces to quickly develop a strong portfolio, without the need to commit to large scenes or complex assets. In this second part, Javier shows how to come up with a storytelling piece and then compose and light the scene in Marmoset Toolbag 3.

3dsmax便携式全自动步枪完整制作流程视频教程 3D 第1张 3dsmax便携式全自动步枪完整制作流程视频教程 3D 第2张 3dsmax便携式全自动步枪完整制作流程视频教程 3D 第3张 3dsmax便携式全自动步枪完整制作流程视频教程 3D 第4张 3dsmax便携式全自动步枪完整制作流程视频教程 3D 第5张 3dsmax便携式全自动步枪完整制作流程视频教程 3D 第6张 3dsmax便携式全自动步枪完整制作流程视频教程 3D 第7张 3dsmax便携式全自动步枪完整制作流程视频教程 3D 第8张

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