Unreal Engine火焰粒子VFX特效完整制作流程视频教程
Unreal Engine火焰粒子VFX特效完整制作流程视频教程
资源简介
本教程是关于Unreal Engine火焰粒子VFX特效完整制作流程视频教程,时长:3小时22分,大小:4.5 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,Zbrush,Maya,Photoshop,作者:Tyler Smith,共5个章节,语言:英语。
Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
This tutorial is about unreal engine flame particles VFX special effects complete production process video tutorial, duration: 3 hours and 22 minutes, size: 4.5 GB, MP4 HD video format, tutorial software: Unreal Engine 4, ZBrush, Maya, Photoshop, author: Tyler Smith, a total of 5 chapters, language: English.
Unreal Engine 4 is a commercial 3D game development engine. It is the painstaking work of hundreds of engineers, artists and designers of epic. However, this is only the beginning. In C + + code, you can see many innovations, such as supporting oculus VR, Linux system, valve's Steamworks and steam box effects, and developing games in web browsers using HTML5. Based on Directx 11, virtual engine 4 has a new material pipeline, blueprint visualization script, visual blueprint debugging, content browser, character animation, matinee cinema level tool set, new terrain and vegetation, post-processing effect and hot overload (hot) A series of new features such as reload, simulation and immersion perspective, real-time game preview, AI Artificial Intelligence, audio, middleware integration, etc.
Unreal engine virtual game engine to participate in the production of games: escape, DMC ghost cry, death attendant, lost planet 3, biochemical wonder: infinite, humiliation, war machine: trial, killer is dead, forget me not, Papa & yo, Ninja Turtle: stand out, etc.
A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4’s material editor. Starting with creating an image sequence mesh set up in Maya and Zbrush. Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect . Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing cinder effect with GPU particles. Finishing by assembling it all together in one particle effect with flexible material instances for changing the look of the flames on the fly.
Skill Level
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Unreal Engine 4
Contents
– 180 minute walk through covering the entire particle effect creation.
– 1080 Resolution
-Fire image sequence textures and basic panning texture, and sphere normal map
-Content for UE4 project containing master materials, material instances, and particle systems
-Maya and Zbrush scenes for the image sequence set up and sculpting
License
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.
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