本教程是关于UE4游戏引擎模块化环境设计工作流程视频教程，时长：3小时50分，大小：3.2 GB，MP4高清视频格式，教程使用软件：UE4，附源文件，作者：Experience Points，共4个章节，语言：英语。
Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎，是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始，在C++代码中，你可以看到很多创新之处，比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果，并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11，拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有：《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵：无限》、《羞辱》、《战争机器：审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟：脱颖而出》等等。
This tutorial is a video tutorial about the working process of UE4 game engine modular environment design, duration: 3 hours and 50 minutes, size: 3.2 GB, MP4 high-definition video format, using software: UE4, source file, author: experience points, a total of 4 chapters, language: English.
Unreal Engine 4 is a commercial 3D game development engine. It is the painstaking work of hundreds of engineers, artists and designers of epic. However, this is only the beginning. In C + + code, you can see many innovations, such as supporting oculus VR, Linux system, valve's Steamworks and steam box effects, and developing games in web browsers using HTML5. Based on Directx 11, virtual engine 4 has a new material pipeline, blueprint visualization script, visual blueprint debugging, content browser, character animation, matinee cinema level tool set, new terrain and vegetation, post-processing effect and hot overload (hot) A series of new features such as reload, simulation and immersion perspective, real-time game preview, AI Artificial Intelligence, audio, middleware integration, etc.
Unreal engine virtual game engine to participate in the production of games: escape, DMC ghost cry, death attendant, lost planet 3, biochemical wonder: infinite, humiliation, war machine: trial, killer is dead, forget me not, Papa & yo, Ninja Turtle: stand out, etc.
Modular Kits are an essential workflow that every environment artist should possess and understand. Whether you are creating an interior or exterior environment, this technique will greatly speed up your world building process. In this fundamental series, Luan Vetoreti will break down every step, explaining how you should approach the creation of modular assets, why it’s set up this way and even demonstrate how to use them together to create a quick environment.
For the Environment Artist, modular workflows are present in almost every studio and the techniques you will learn in this tutorial will enable you to start kit bashing entire scenes that you perhaps once thought were impossible for one person to create.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
Luan Vetoreti is an Environment/Material Artist at Cloud Imperium Games and his work can be seen in Star Citizen everywhere. His focus and attention on design makes him adept at ensuring that the interiors and cities that he works on are both aesthetically pleasing and designed accurately. He specializes in Hard Surface and Design, and has been focused on this for 4 years now with no intention of slowing down.
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