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UE4虚幻游戏引擎灯光照明基础训练视频教程第一季

作者: zhouxinhuagg 发布时间: 2020-07-23 4.75K 人阅读

UE4虚幻游戏引擎灯光照明基础训练视频教程第一季


 

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本教程是关于UE4虚幻游戏引擎灯光照明基础训练视频教程第一季,时长:45分,大小:450 MB,MP4高清视频格式,教程使用软件:UE4,作者:Experience Points,共1个章节,语言:英语。

Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

This tutorial is about the first season of UE4 virtual game engine lighting basic training video course, duration: 45 minutes, size: 450 MB, MP4 high-definition video format, course software: UE4, author: experience points, a total of 1 chapter, language: English.

Unreal Engine 4 is a commercial 3D game development engine. It is the painstaking work of hundreds of engineers, artists and designers of epic. However, this is only the beginning. In C + + code, you can see many innovations, such as supporting oculus VR, Linux system, valve's Steamworks and steam box effects, and developing games in web browsers using HTML5. Based on Directx 11, virtual engine 4 has a new material pipeline, blueprint visualization script, visual blueprint debugging, content browser, character animation, matinee cinema level tool set, new terrain and vegetation, post-processing effect and hot overload (hot) A series of new features such as reload, simulation and immersion perspective, real-time game preview, AI Artificial Intelligence, audio, middleware integration, etc.

Unreal engine virtual game engine to participate in the production of games: escape, DMC ghost cry, death attendant, lost planet 3, biochemical wonder: infinite, humiliation, war machine: trial, killer is dead, forget me not, Papa & yo, Ninja Turtle: stand out, etc.

Lighting is one of the most important aspects of creating art and often the first aspect overlooked. In this tutorial Florent Tunno, will provide you the knowledge required to understand the tools and how to use them correctly, and break down the 5 fundamental pillars of lighting inside of Unreal Engine 4; Directional Light, Skylight, Post Process Volume, Volumetric Fog, and Lightmass Importance Volume.
Understanding the fundamentals of lighting is the first step in understanding how to present your work in a way that looks visually appealing and correct. It’s generally agreed that a very well created piece can fall apart if not lit correctly and vice versa, an average model can be made to look stunning in the right conditions. Art is 90% lighting, 10% everything else.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
The Artist
Florent Tunno is a Lighting Artist at Dontnod currently working on Twin Mirror and a Lighting Teacher at LISAA. With experience working in AAA and teaching students, Florent is the perfect artist to teach you everything you need to know about lighting. His focus and attention to understanding how lighting behaves and can drastically change a scenes atmosphere makes him adept at crafting a compelling story using only lights.
Contents
45 Minutes Tutorial
1080p Resolution
Software Used
• Unreal Engine 4
Level
• Beginner

UE4虚幻游戏引擎灯光照明基础训练视频教程第一季 3D 第1张 UE4虚幻游戏引擎灯光照明基础训练视频教程第一季 3D 第2张 UE4虚幻游戏引擎灯光照明基础训练视频教程第一季 3D 第3张 UE4虚幻游戏引擎灯光照明基础训练视频教程第一季 3D 第4张 UE4虚幻游戏引擎灯光照明基础训练视频教程第一季 3D 第5张

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