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UE4游戏引擎材质制作大师级训练视频教程4-5季

作者: zhouxinhuagg 发布时间: 2020-07-21 3.35K 人阅读

UE4游戏引擎材质制作大师级训练视频教程4-5季


 

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本教程是关于UE4游戏引擎材质制作大师级训练视频教程4-5季,时长:2小时,大小:1.2 GB,MP4高清视频格式,教程使用软件:UE4,附源文件,作者:Kem Yaralioglu,共13个章节,语言:英语。

Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

This tutorial is about UE4 game engine material production master training video course 4-5 seasons, duration: 2 hours, size: 1.2 GB, MP4 HD video format, course software: UE4, with source file, author: KEM yaralioglu, a total of 13 chapters, language: English.

Unreal Engine 4 is a commercial 3D game development engine. It is the painstaking work of hundreds of engineers, artists and designers of epic. However, this is only the beginning. In C + + code, you can see many innovations, such as supporting oculus VR, Linux system, valve's Steamworks and steam box effects, and developing games in web browsers using HTML5. Based on Directx 11, virtual engine 4 has a new material pipeline, blueprint visualization script, visual blueprint debugging, content browser, character animation, matinee cinema level tool set, new terrain and vegetation, post-processing effect and hot overload (hot) A series of new features such as reload, simulation and immersion perspective, real-time game preview, AI Artificial Intelligence, audio, middleware integration, etc.

Unreal engine virtual game engine to participate in the production of games: escape, DMC ghost cry, death attendant, lost planet 3, biochemical wonder: infinite, humiliation, war machine: trial, killer is dead, forget me not, Papa & yo, Ninja Turtle: stand out, etc.

Part 4 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders, and some advanced materials. With the help of Material Functions, each shader is fully scalable, allowing you to build upon the foundation that you will create throughout. In this part, Kem covers various advanced shaders that will help elevate your artistic arsenal. From Vertex Blending to Material Parameter Collections, these are the core essentials you need to speed up your workflow.
Part 5 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders, and some advanced materials. With the help of Material Functions, each shader is fully scalable, allowing you to build upon the foundation that you will create throughout. In this part, Kem demonstrates how to create a terrain material with multiple weighted layers that support procedural foliage, camera-based displacement, and more.

UE4游戏引擎材质制作大师级训练视频教程4-5季 3D 第1张 UE4游戏引擎材质制作大师级训练视频教程4-5季 3D 第2张 UE4游戏引擎材质制作大师级训练视频教程4-5季 3D 第3张 UE4游戏引擎材质制作大师级训练视频教程4-5季 3D 第4张 UE4游戏引擎材质制作大师级训练视频教程4-5季 3D 第5张

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